Who I am

I like to think of myself as a UX problem solver. I thrive on getting into the nitty-gritty depths of a project, to make sure every aspect, be it a product or service is as smooth and as functional as possible, for any user. From apps, to online media, or physical interactions, I continuously focus on creating intuitive, seamless, and pleasing interactions.

A product might be the most beautiful ever constructed, but if the user cannot easily navigate it; the beauty is lost.

Beautiful design should be shared through outstanding user experiences.

My Resume

More about myself

Jan 2019 - Present

OAK Intranet - User Experience Designer

    Working within a multidisciplinary team, being responsible for applying user-centered methodologies to support the design of new features for the Oak product, as well as the iterative design of existing features based on key stakeholder requirements.

    Utilising user research, personas, and user-flows in the creation of low-fidelity wireframes through to interactive prototypes for usability sessions to gain vital feedback, in addition to working side-by-side with developers and QA testers to ensure quality.

    Jan 2018 - Dec 2018

    Mediaworks - User Experience Designer

      Working on a range of client projects, including conceptualisation and early design development through wireframes supported by user, and competitors' research to assist the Design Team. Collaboratively designing iterations on the output in accordance to client feedback and natural project development.

      Additionally, working on a wide range of Click Rate Optimisation clients from a UX perspective, with the aid of data and analytics to design A/B tests for website iteration and improvement through the designing of wireframes and basic concept prototypes using Sketch and InVision. Working with both internal, and external Design & Development teams.

      Oct 2017

      Team TAO - User Experience Designer

        After the success of my work with Soil Machine Dynamics, I spent one week working alongside, and on site with Team Tao (associated with SMD) to assist the Finalist X-Prize team in the design and production of a management dashboard for their Ocean Discovery competition entry.

        Aug 2017 - Nov 2017

        TANDEM - User Experience Designer

          Starting as a 6 week contract working to design a new system, and service to increase a range of business metrics, whilst improving the customer service and experience for JC Atkinson customers. The design process included working through a range of wire-frames, constantly iterating based on regular client meetings and ensuing vision changes to ensure the clients' needs, and wants were met in the form of prototypes.

          Towards the end of the initial 6 week contract I began working with a second client, Soil Machine Dynamics on new, all-inclusive digital system with a similar aim of creating an industry revolutionising concept to benefit a wide range of stakeholders. Through my work for SMD my contract with TANDEM was extended far beyond the initial 6 weeks only ending with the completion of a prototype system. During the design phase I regularly led presentations to the upper management of SMD and facilitated in ideation sessions.


          Prolific North App of the Year

          Bee in the City

          During my time at Mediaworks I had the pleasure of working alongside Wild in Art to design the award-winning app, Bee in the City.

          2014 - 2017

          Interaction Design BA (HONS) at Northumbria University

          2nd Class Upper Division with Honours

          Throughout the degree I acquired invaluable skills in user centric design, for UI, UX, as well as numerous research skills, and design methodologies.


          User Research

          Utilising a range of methodologies including Gorilla Testing, and Data Driven iteration through various tracking softwares including Google Tag Manager Analytics, and Hotjar User Recording to ensure the designed and developed product is tailored to the specific and real world user needs.

          Also using the assets available in-house for the quick testing and proofing of low-fidelity wireframes and prototypes via pen & paper, for swift iteration before producing high-fidelity mockups prior to development.



          I have experience using the following range of programs for usability testing, interaction design, prototyping, user flows, wireframing, and design:

          Adobe Creative Suite | Sketch | InVison | Proto.io, and more.


          Video Production

          From planning, to shooting, to editing. I have a passion for cinematography, both production and consumption.


          Here are a couple of my publicly available projects

          Other clients I've worked with

          Get in Touch

          I am available via Email to arrange further discussions at a convenient time.


          Newcastle upon Tyne, England

          Phone Number

          Available on request